Living Hell Cover Art

Living Hell

Survival Horror, Co-op, Action-Adventure, Survival

star_borderstar_borderstar_borderstar_borderstar_border(7 Ratings)

$29.99

Living Hell is a 1-4 player online co-op survival horror game set in the post-apocalyptic metropolis of Pelican City. After the collapse of the ozone layer, devastating solar radiation has transformed the city's inhabitants into nightmarish mutations. Players, operating only at night to avoid the lethal sun, must venture into the city's procedurally generated interiors to retrieve mutated specimens for a government AI. The game is a tense, objective-based experience defined by its unique time-pressure mechanic: complete your mission and escape to the shelter before the sun rises, or perish. With a focus on environmental horror, strategic crafting, and meaningful cooperation, Living Hell offers a fresh and challenging take on the co-op horror genre.

Living Hell

Living Hell Thumbnail
star_borderstar_borderstar_borderstar_borderstar_border(7 Ratings)$29.99Survival Horror, Co-op, Action-Adventure, Survival

Living Hell is a 1-4 player online co-op survival horror game set in the post-apocalyptic metropolis of Pelican City. After the collapse of the ozone layer, devastating solar radiation has transformed the city's inhabitants into nightmarish mutations. Players, operating only at night to avoid the lethal sun, must venture into the city's procedurally generated interiors to retrieve mutated specimens for a government AI. The game is a tense, objective-based experience defined by its unique time-pressure mechanic: complete your mission and escape to the shelter before the sun rises, or perish. With a focus on environmental horror, strategic crafting, and meaningful cooperation, Living Hell offers a fresh and challenging take on the co-op horror genre.

business Dev: Joe Fenderprint Pub: Joe Fenderevent Rel: update Upd:

Themes

Survival HorrorPost-ApocalypticEnvironmental CatastropheCo-opProcedural GenerationTime PressureSci-Fi Horror
list_alt

Living Hell Key Specifications

Key Specifications for Living Hell
SpecificationDetail
EngineUnity
GenreSurvival Horror, Co-op
Release WindowComing Soon (Early Access)
DeveloperJoe Fender
PublisherJoe Fender
SettingPost-Apocalyptic Pelican City
PerspectiveFirst-Person
PlatformsPC (Windows, macOS, Linux)
Multiplayer1-4 Player Online Co-op
Unique FeatureA unique time-pressure mechanic where players must complete their co-op horror mission and escape the city before the sun rises, which brings instant death.

info_outline Note: OFFICIAL PC SYSTEM REQUIREMENTS from the game's Steam page. These specifications are for the Early Access version and are relatively modest.

laptop_windows Laptop Performance Note: Laptop performance should be excellent on modern hardware. The game is designed to be accessible, and most gaming laptops from the last few years will run it well.

info_outline GPU TGP: Not a critical factor for this title, as it is not graphically intensive.

info_outline Cooling Thermals: The game is not demanding enough to stress modern cooling systems.

info_outline CPU Power Limits: Any modern mobile CPU will handle the game with ease.

info_outline MUX Switch Optimus: Not a critical feature, but beneficial for reducing latency in any game.

computer

Living Hell System Requirements

1080p

tune Minimum (Official) – Low Preset, 1080p resolution.

memory
CPU: Intel Core i5-7400 @ 3.00GHz (The official minimum CPU required to play the game.)
laptop_mac
Laptop CPU: Intel Core i5-8300H / AMD Ryzen 5 3550H or better. (A modest modern mobile CPU is more than sufficient.)
developer_board
GPU: NVIDIA GeForce GTX 1050 (Official minimum desktop GPU.)
laptop_mac
Laptop GPU: NVIDIA GeForce MX450 or better. (Any entry-level modern dedicated laptop GPU will run the game well.)
storage
RAM: 8 GB (8GB RAM is the official minimum requirement.)
save_alt
Storage: 1 GB HDD (An HDD is supported.)

laptop_mac

Living Hell Laptop Recommendations

1080p - Minimum (Low Preset, 1080p Resolution.) Recommendations

MSI Pulse GL66 with RTX 3070 and i7 12th Gen more_vert

memory Intel Core I7 12700 H

developer_board NVIDIA RTX 3070 140W

storage 32GB DDR4-3200MHz

1349

Details close

Model: MSI Pulse GL66 with RTX 3070 and i7 12th Gen

memory CPU: Intel Core I7 12700 H (Score: 900)

developer_board GPU: NVIDIA RTX 3070 (Score: 6600) @ 140W TGP

storage RAM: 32GB DDR4-3200MHz

save Storage: 1000GB NVMe

desktop_windows Display: 1920 x 1080 (FHD)

Meets criteria for tier: 1080p - Minimum (Low Preset, 1080p resolution.).

Acer Nitro V with RTX 4060 and i9 13th Gen more_vert

memory Intel Core I9 13900 H

developer_board NVIDIA RTX 4060 140W

storage 16GB DDR5-5200MHz

999

Details close

Model: Acer Nitro V with RTX 4060 and i9 13th Gen

memory CPU: Intel Core I9 13900 H (Score: 1058)

developer_board GPU: NVIDIA RTX 4060 (Score: 6700) @ 140W TGP

storage RAM: 16GB DDR5-5200MHz

save Storage: 512GB NVMe

desktop_windows Display: 1920 x 1080 (FHD)

Meets criteria for tier: 1080p - Minimum (Low Preset, 1080p resolution.).

Lenovo Legion Pro 5i (i9-14900HX, RTX 4060) more_vert

memory Intel Core I9 14900 H

developer_board NVIDIA RTX 4060 140W

storage 32GB DDR5-5600MHz

1749

Details close

Model: Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)

memory CPU: Intel Core I9 14900 H (Score: 1200)

developer_board GPU: NVIDIA RTX 4060 (Score: 6700) @ 140W TGP

storage RAM: 32GB DDR5-5600MHz

save Storage: 2000GB NVMe

desktop_windows Display: 2560 x 1600 (WQXGA)

Meets criteria for tier: 1080p - Minimum (Low Preset, 1080p resolution.).

Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen more_vert

memory Intel Core I9 12900 H

developer_board NVIDIA RTX 3070 TI 150W

storage 16GB DDR5-4800MHz

1397

Details close

Model: Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen

memory CPU: Intel Core I9 12900 H (Score: 1030)

developer_board GPU: NVIDIA RTX 3070 TI (Score: 7100) @ 150W TGP

storage RAM: 16GB DDR5-4800MHz

save Storage: 1000GB NVMe

desktop_windows Display: 2560 x 1440 (QHD)

Meets criteria for tier: 1080p - Minimum (Low Preset, 1080p resolution.).

HP Victus 15 with RTX 3050 and i5 12th Gen more_vert

memory Intel Core I5 12450 H

developer_board NVIDIA RTX 3050 75W

storage 16GB DDR4-3200MHz

645

Details close

Model: HP Victus 15 with RTX 3050 and i5 12th Gen

memory CPU: Intel Core I5 12450 H (Score: 628)

developer_board GPU: NVIDIA RTX 3050 (Score: 7220) @ 75W TGP

storage RAM: 16GB DDR4-3200MHz

save Storage: 1000GB NVMe

desktop_windows Display: 1920 x 1080 (FHD)

Meets criteria for tier: 1080p - Minimum (Low Preset, 1080p resolution.).

Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen more_vert

memory Intel Core I5 12500 H

developer_board NVIDIA RTX 3050 TI 80W

storage 16GB DDR4-3200MHz

710

Details close

Model: Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen

memory CPU: Intel Core I5 12500 H (Score: 633)

developer_board GPU: NVIDIA RTX 3050 TI (Score: 7220) @ 80W TGP

storage RAM: 16GB DDR4-3200MHz

save Storage: 512GB NVMe

desktop_windows Display: 1920 x 1080 (FHD)

Meets criteria for tier: 1080p - Minimum (Low Preset, 1080p resolution.).

ASUS TUF A15 with RTX 3050 and Ryzen 7 more_vert

memory AMD Ryzen 7 7435 HS

developer_board NVIDIA RTX 3050 75W

storage 32GB DDR5-4800MHz

799

Details close

Model: ASUS TUF A15 with RTX 3050 and Ryzen 7

memory CPU: AMD Ryzen 7 7435 HS (Score: 1655)

developer_board GPU: NVIDIA RTX 3050 (Score: 7220) @ 75W TGP

storage RAM: 32GB DDR5-4800MHz

save Storage: 1000GB NVMe

desktop_windows Display: 1920 x 1080 (FHD)

Meets criteria for tier: 1080p - Minimum (Low Preset, 1080p resolution.).

ASUS ROG Strix G15 with RTX 3060 and Ryzen 7 more_vert

memory AMD Ryzen 7 680 H

developer_board NVIDIA RTX 3060 140W

storage 16GB DDR5-4800MHz

1299

Details close

Model: ASUS ROG Strix G15 with RTX 3060 and Ryzen 7

memory CPU: AMD Ryzen 7 680 H (Score: 880)

developer_board GPU: NVIDIA RTX 3060 (Score: 7448) @ 140W TGP

storage RAM: 16GB DDR5-4800MHz

save Storage: 1000GB NVMe

desktop_windows Display: 1920 x 1080 (FHD)

Meets criteria for tier: 1080p - Minimum (Low Preset, 1080p resolution.).

ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9 more_vert

memory AMD Ryzen 9 590 HS

developer_board NVIDIA RTX 3080 100W

storage 16GB DDR4-3200MHz

1489

Details close

Model: ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9

memory CPU: AMD Ryzen 9 590 HS (Score: 820)

developer_board GPU: NVIDIA RTX 3080 (Score: 7904) @ 100W TGP

storage RAM: 16GB DDR4-3200MHz

save Storage: 1000GB NVMe

desktop_windows Display: 2560 x 1440 (QHD)

Meets criteria for tier: 1080p - Minimum (Low Preset, 1080p resolution.).

MSI Katana 15 with RTX 4070 more_vert

memory Intel Core I7 13620 H

developer_board NVIDIA RTX 4070

storage 16GB DDR5-4800MHz

1350

Details close

Model: MSI Katana 15 with RTX 4070

memory CPU: Intel Core I7 13620 H (Score: 843)

developer_board GPU: NVIDIA RTX 4070 (Score: 8700)

storage RAM: 16GB DDR5-4800MHz

save Storage: 1000GB NVMe

desktop_windows Display: 2560 x 1440 (QHD)

Meets criteria for tier: 1080p - Minimum (Low Preset, 1080p resolution.).

  • Core Requirements

  • desktop_windowsOperating System: Windows 10 (64-bit)

    A 64-bit version of Windows 10 is the minimum requirement.

  • memoryDirectX: Version 12

    DirectX 12 is required.

  • save_altStorage Note: 1 GB available space

    The game has a very small storage footprint, making it easily accessible.

map

Living Hell: Map Size and Regions

The game features six hand-crafted districts that make up Pelican City. While the districts themselves are fixed, the interiors of buildings are procedurally generated for every run, ensuring high replayability and a constant sense of unpredictability. A subway system is used for travel between districts.

star

Living Hell Skills & Upgrades Overview

Progression is based on survival and character choice. Players choose from eight distinct characters, each with unique passive abilities that encourage different team strategies. There is a deep crafting system for creating weapons and tools, and players must manage their inventory and a 'Thermal Load' hydration mechanic to survive.

collections

Living Hell: Game Editions

The game will launch into Steam Early Access. Details on different purchase editions have not yet been announced.

sync_alt

Living Hell: Cross-Platform / Crossplay

The game is currently announced for PC platforms (Windows, macOS, Linux). Cross-platform play details have not been announced.

category

Living Hell Specific Game Elements

security

Living Hell Weapons

  • security
    Crafted Weapons (Varies (Melee, Ranged))

    Players scavenge materials to craft a variety of weapons and tools to defend themselves against the mutated creatures of Pelican City.

directions_car

Living Hell Vehicles

  • directions_car
    None (N/A)

    The game is focused on on-foot exploration within the city's districts. Travel between districts is done via a subway system.

person

Living Hell Characters

  • person
    The Survivor - Playable Character (playable)

    Players can choose from one of eight distinct characters, each with unique passive abilities that contribute to the team's survival.

Top 3 Characters:

person
The

Survivor (Player): Players choose from one of eight distinct playable characters, each with unique passive abilities that influence team composition and strategy. 2. DAWN-4o: The government research AI that gives players their missions and serves as the primary quest giver. 3. The Mutated Creatures: The diverse roster of over a dozen horrifying enemies, transformed from animals and humans by solar radiation.

flag

Living Hell Missions / Objectives

  • flag
    Specimen Collection

    Objective: The primary gameplay loop. Players enter a district of Pelican City at night with the objective to collect a certain number of mutated specimens and successfully extract to their shelter before dawn.

Top 3 Missions/Objectives:

flag
Retrieve

Specimens: The core objective of every run is to collect a required number of mutated samples for the government AI, DAWN-4o. 2. Escape Before Sunrise: The game's signature time-pressure mechanic. Players must complete their mission and return to the shelter before daylight brings lethal solar radiation. 3. Survive the Night: A constant objective to manage resources, craft defenses, and overcome the dozen-plus types of mutated creatures that stalk the city.

group

Living Hell Companions / Summons

  • group
    Co-op Teammates (Human (Player))

    Ability: The game is designed around a team of up to four players. Cooperation is vital for collecting specimens efficiently and surviving the night before the sun rises.

collections_bookmark

Living Hell Collectibles

  • collections_bookmark
    Crafting Materials

    Location/Use: Scavenged from the procedurally generated interiors of Pelican City. These are essential for crafting weapons, tools, and consumables.

  • collections_bookmark
    Mutated Specimens

    Location/Use: The primary objective item of each run. Collecting these is essential for mission success and the survival of your shelter.

Top 3 Collectibles:

collections_bookmark
Mutated

Specimens: The primary objective item of each run. Collecting these is essential for mission success and the survival of your shelter. 2. Crafting Materials: Scavenged supplies needed to craft weapons, tools, and consumables. 3. Lore Items: Notes and environmental details that piece together the story of Pelican City's collapse.

shield

Living Hell Armor

  • shield
    None

    Focus/Stats: The game does not appear to feature a traditional armor system. Survival is based on skill, resource management, and cooperation rather than equippable armor.

checkroom

Living Hell Clothing / Appearance

  • checkroom
    Default Outfits

    Details: It is not yet known if character clothing will be customizable. Each of the eight playable characters has a distinct design.

more_horiz

Living Hell Other Features & Info

  • label
    Multiplayer Modes

    The game is designed for 1-4 player online co-op. It also features a full offline single-player mode, catering to different player preferences. Communication is supported via proximity voice chat and walkie-talkies.

  • label
    Story and Setting

    The game is set in Pelican City, a metropolis ravaged by an environmental catastrophe. The collapse of the ozone layer has led to lethal solar radiation, forcing all activity to take place at night and transforming the populace into horrifying mutants. Players are tasked by a government AI, DAWN-4o, to retrieve mutated specimens from the city to aid in humanity's survival.

  • label
    Top 3 Gameplay Mechanics
    1. 1. Time-Based Pressure: The game's most distinctive feature. Players are on a strict time limit and must complete their objectives and extract from the city before the sun rises, which means instant death. This creates constant tension and forces strategic decision-making. 2. Procedurally Generated Interiors: While the city's six districts are hand-crafted, the layouts of building interiors change with every run. This ensures that no two expeditions are the same and prevents players from memorizing safe routes. 3. Objective-Based Co-op: The core loop is built around meaningful cooperation. Teams must work together to collect specimens, manage shared storage, and decide whether to stick together for safety or split up for efficiency, all under the threat of the impending dawn.
help_outline

Living Hell Frequently Asked Questions

  • help_outline What is Living Hell?
    Living Hell is a 1-4 player online co-op survival horror game where players must venture into a radiation-scorched city at night to collect mutated specimens and escape before the deadly sunrise.
  • help_outline Is the game procedurally generated?
    Yes and no. The game features six hand-crafted city districts, but the interiors of all buildings are procedurally generated for every run, ensuring high replayability.
  • help_outline What happens if you don't escape before sunrise?
    The arrival of daylight means instant death due to the lethal solar radiation that has ravaged the city. This time limit is the game's core pressure mechanic.
  • help_outline Can I play it single-player?
    Yes, the game features a full offline single-player mode in addition to its 1-4 player online co-op.