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S.T.A.L.K.E.R. 2: Heart of Chornobyl vs FINAL FANTASY 7 REMAKE INTEGRADE
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Sep 5, 2024 | Jan 22, 2026 |
| Developer | |
| GSC Game World | SQUARE ENIX |
| Publisher | |
| GSC Game World | SQUARE ENIX |
| Genre(s) | |
| First-Person Shooter, Survival Horror, Open World, Post-Apocalyptic, RPG-lite | Action-RPG |
| Engine | |
| Unreal Engine 5 | Unreal Engine 4 |
| stars Ratings & Price | |
| Content Rating | |
| Mature 17+ (Expected) | Teen (ESRB) / 16+ (PEGI) |
| Avg. User Rating | |
| 0.0 / 5.0 | 4.8 / 5.0 |
| Current Price (USD) | |
| $59.99 | $69.99 |
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| tune Key Specs | |
| Quick Highlights | |
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| sports_esports Gameplay & Mechanics | |
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| colorize Combat & Gear | |
| Weapons Overview | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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Progression involves the Materia system and Weapon Upgrades. Characters gain AP to level up Materia for stronger spells, while Weapon Points are spent on branching upgrade trees for unique stat boosts and perks. |
| public World & Exploration | |
| World & Level Design | |
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S.T.A.L.K.E.R. 2 will feature a seamless open world of approximately 64 sq km, one of the largest in gaming. It will encompass iconic locations from previous games (e.g., Pripyat, Chornobyl NPP, Red Forest, Cordon - TBD if all are present or reimagined) as well as new, unexplored territories within the Exclusion Zone. The world will be dynamic, with the A-Life 2.0 system simulating life for factions and mutants independently of the player. Expect diverse biomes from irradiated wastelands and dense forests to underground laboratories and abandoned urban areas. |
While confined to Midgar, the map features diverse sectors including the Sector 7 Slums, the chaotic Wall Market of Sector 6, the sewers, and the monolithic Shinra Headquarters. |
| Playable Vehicles | |
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| Notable Fauna/Mounts | |
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| book Story & Characters | |
| Main Characters | |
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| Example Missions | |
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| people Multiplayer | |
| Multiplayer Details | |
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A free multiplayer update is planned for release after the main game. Details are scarce, but it's expected to include PvP modes. Co-operative elements or a standalone mode like the once-planned S.T.A.L.K.E.R. Online (focused on raids) are speculative but possible. |
N/A - This is a strictly single-player experience emphasizing narrative depth and squad-based combat. |
| extension Editions & DLC | |
| Available Editions | |
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Multiple editions have been announced: Standard, Deluxe (digital artbook, soundtrack, extra side quests, costumes/weapon skins), Ultimate (Deluxe content + Season Pass with future DLCs, more costumes/weapon skins), and physical Collector's Edition (Ultimate content + SteelBook, artbook, stalker figurine, letter, map, patches, keychain, etc.). |
Standard Edition, Digital Deluxe Edition (includes artbook and soundtrack), and the INTERGRADE version (PS5/PC/Xbox/Switch 2). A 'Twin Pack' is available bundling this with the sequel, Rebirth. |
| Post-Launch Content / DLC | |
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A Season Pass is confirmed for higher editions, indicating plans for multiple DLCs, likely including story expansions, new areas, weapons, and potentially game modes. A free multiplayer update is also planned after release. |
FF7R EPISODE INTERmission is a two-chapter standalone story featuring Yuffie Kisaragi. Various summon materia (Cactuar, Carbuncle) and accessory items are available via DLC bundles. |
| help_outline FAQ | |
| Frequently Asked Questions | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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Developed on Unreal Engine 5, S.T.A.L.K.E.R. 2 aims for cutting-edge photorealistic visuals. It will leverage UE5 features like Nanite (virtualized micropolygon geometry for extreme detail) and Lumen (fully dynamic global illumination and reflections). Expect highly detailed environments, realistic weather systems, advanced lighting, and detailed character/mutant models. Motion capture and photogrammetry are being used extensively. |
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| Audio & Soundtrack | |
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Expected to feature an atmospheric and melancholic soundtrack, possibly by MoozE (composer for previous S.T.A.L.K.E.R. games) or similar artists, blending ambient electronic, industrial, and folk elements. Immersive sound design is a hallmark, with distinct anomaly sounds, mutant roars, weapon effects, and the oppressive ambience of the Zone (wind, Geiger counter clicks, distant gunfire). |
N/A |
| User Interface (UI/UX) | |
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Expected to be immersive and diegetic where possible, fitting the S.T.A.L.K.E.R. aesthetic. HUD will likely display health, stamina, radiation levels, ammo, equipped detectors, and time. PDA will be crucial for map, inventory, quests, and information. Dynamic indicators for hunger, thirst, sleep, and bleeding are staples of the series. |
N/A |
| Accessibility Options | |
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To Be Determined (TBD). Modern AAA games typically include a range of accessibility options, so it's likely S.T.A.L.K.E.R. 2 will offer features like customizable controls, subtitle options, UI scaling, and potentially gameplay modifiers, though specifics are unconfirmed. |
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| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| N/A | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Recommended (1080p ~60 FPS, High Preset) (High Preset) CPU: Recommended desktop CPU for 1080p/60FPS High settings. CPU (Laptop): High-end laptop CPUs needed due to UE5 and A-Life 2.0. GPU: Recommended desktop GPU for 1080p/60FPS High. GPU (Laptop): Performance-focused laptop GPUs. 8GB+ VRAM crucial. RAM: 16GB RAM strongly recommended. Storage: NVMe SSD strongly recommended. | |
memoryCPU: Intel Core i7-9700K or AMD Ryzen 7 3700X developer_boardGPU: NVIDIA GeForce RTX 2070 Super (8GB) / RTX 3060 Ti (8GB) or AMD Radeon RX 5700 XT (8GB) / RX 6700 XT (12GB) laptop_macCPU (L): Intel Core i7-10875H / AMD Ryzen 7 5800H or better (Estimated) laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP) / RTX 4060 Mobile (8GB, High TGP). **An RTX 3070 Ti Mobile or RTX 4070 Mobile would provide a more consistent experience.** layersRAM: 16 GB saveStorage (Tier): 150 GB SSD | — |
| 1080p (Full HD) - Recommended (High, 2560 x 1440 (Supports up to 4K)) CPU: Ensures smooth transitions between exploration and combat without bottlenecks. CPU (Laptop): High-performance mobile processors. GPU: Recommended for 1440p resolution and high-fidelity lighting. GPU (Laptop): Strong mid-range mobile performance. RAM: Optimal for managing high-resolution texture streaming. Storage: Necessary for the fastest possible load times on PC. | |
| — | memoryCPU: Intel Core i7-3770 / AMD Ryzen 3 3100 developer_boardGPU: NVIDIA GTX 1080 / AMD Radeon RX 5700 (8GB VRAM) laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile / RTX 4060 Mobile layersRAM: 12 GB saveStorage (Tier): 100 GB SSD |
| 1080p (Full HD) - Minimum (1080p ~30 FPS, Low Preset) (Low Preset) CPU: Minimum desktop CPU for lower settings. CPU (Laptop): Estimated laptop CPU. A-Life 2.0 might push this higher. GPU: Minimum desktop GPU for lower settings. GPU (Laptop): Estimated laptop GPUs. 6GB VRAM crucial. RAM: 8GB absolute minimum, but 16GB stated as highly recommended even for minimum. Storage: SSD is mandatory. | |
memoryCPU: Intel Core i5-7600K or AMD Ryzen 5 1600X developer_boardGPU: NVIDIA GeForce GTX 1060 (6GB) or AMD Radeon RX 580 (8GB) laptop_macCPU (L): Intel Core i7-8750H / AMD Ryzen 5 3600 (Laptop equivalent) or better (Estimated) laptop_windowsGPU (L): NVIDIA GeForce GTX 1660 Ti Mobile (6GB) / RTX 2060 Mobile (6GB). **An RTX 3050 Ti Mobile or RTX 4050 Mobile (High TGP) would be a more realistic minimum for a stable experience.** layersRAM: 8 GB saveStorage (Tier): 150 GB SSD | — |
| 1080p (Full HD) - Minimum (Low-Medium, 1920 x 1080) CPU: Baseline for handling the hybrid combat engine and basic AI. CPU (Laptop): Standard entry-level mobile CPUs. GPU: Minimum required to render Midgar's environments. GPU (Laptop): Common entry-level laptop GPU. RAM: Standard minimum for modern triple-A titles. Storage: HDD is supported, but SSD is highly recommended for faster asset streaming. | |
| — | memoryCPU: Intel Core i5-3330 / AMD FX-8350 developer_boardGPU: NVIDIA GTX 780 / AMD Radeon RX 480 (3GB VRAM) laptop_macCPU (L): Intel Core i5-10300H / AMD Ryzen 5 4600H laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Mobile layersRAM: 8 GB saveStorage (Tier): 100 GB HDD/SSD |
| 1440p (QHD/2K) - High Performance (Estimated 1440p ~60 FPS, High/Ultra Preset, Upscaling likely needed) (High/Ultra Preset, Upscaling (DLSS/FSR Quality/Balanced)) CPU: CPU for 1440p/60FPS High/Ultra. CPU (Laptop): Top-tier laptop CPU. GPU: Desktop GPU for 1440p/60FPS High/Ultra. Upscaling essential. GPU (Laptop): Flagship laptop GPUs. 12GB+ VRAM critical. RAM: 32GB RAM essential for smoother 1440p high settings. Storage: NVMe SSD required. | |
memoryCPU: Intel Core i7-12700K or AMD Ryzen 7 5800X3D (Estimated) developer_boardGPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 Ti (12GB) or AMD Radeon RX 6800 XT (16GB) / RX 7900 XT (20GB) (Estimated) laptop_macCPU (L): Intel Core i9-12900H / AMD Ryzen 9 6900HS/HX or better (Estimated) laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP) / RTX 4080 Mobile (12GB, Max TGP). **An RTX 4090 Mobile would be better.** layersRAM: 16 GB saveStorage (Tier): 150 GB NVMe SSD | — |
| 2160p (UHD/4K) - Ultimate (Estimated 2160p/4K ~60 FPS, High/Ultra Preset, Aggressive Upscaling + Frame Gen Required) (High/Ultra Preset, Upscaling (DLSS/FSR Performance/Ultra Performance + Frame Generation)) CPU: Flagship CPU for attempting 4K/60FPS Ultimate. CPU (Laptop): Absolute flagship laptop CPUs. GPU: Flagship desktop GPU for 4K Ultimate, heavily reliant on DLSS/FSR with Frame Generation. GPU (Laptop): The absolute best laptop GPU, will be pushed to its limits. Aggressive upscaling mandatory. RAM: 32GB RAM highly recommended for 4K Ultimate. Storage: NVMe SSD required. | |
memoryCPU: Intel Core i9-13900K or AMD Ryzen 9 7950X3D (Estimated) developer_boardGPU: NVIDIA GeForce RTX 4090 (24GB) or AMD Radeon RX 7900 XTX (24GB) (Estimated) laptop_macCPU (L): Intel Core i9-13980HX/14900HX / AMD Ryzen 9 7945HX3D (Estimated) laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **This will be the target. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be needed for a more comfortable experience with less reliance on aggressive upscaling. (Highly Speculative)** layersRAM: 32 GB saveStorage (Tier): 150 GB NVMe SSD | — |
| save Overall Storage | |
Spec: 150 GB available space (SSD Required). Note: An NVMe SSD is mandatory for the intended experience due to the seamless open world and UE5's asset streaming capabilities (Nanite). Type: SSD | Spec: 100 GB available space Note: Significant space required for high-resolution assets and 4K textures. Type: Unknown |
| desktop_windows Operating System | |
| Spec: Windows 10, Windows 11 (64-bit) Explanation: 64-bit Windows 10 or Windows 11 is required. | Spec: Windows 10 64-bit (version 2004 or later) Explanation: Mandatory for DirectX 12 support and modern system feature sets. |
| gamepad DirectX Version | |
Spec: DirectX 12 Ultimate (Expected for full feature set) Explanation: DirectX 12 is listed, Ultimate likely needed for features like advanced ray tracing (if implemented beyond Lumen) or mesh shaders. | Spec: Version 12 Explanation: Enables advanced graphical features such as volumetric fog and bounce-lighting. |
| info_outline Other Game Notes | |
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| build Optimization Details | |
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| laptop Laptop Considerations | |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
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info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.