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NO LAW vs Far Far West

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info General Information
Release Date
Dec 31, 2026 Apr 28, 2026
Developer
Neon Giant Evil Raptor
Publisher
KRAFTON, Inc. Fireshine Games
Genre(s)
Action-RPG, First-Person Shooter, Immersive Sim, Open World First-Person Shooter, Co-op Roguelike
Engine
Unreal Engine 5 Unreal Engine 5.5
stars Ratings & Price
Content Rating
Mature 17+ Teen
Avg. User Rating
0.0 / 5.0 4.5 / 5.0
Current Price (USD)
$59.99 $19.99
tune Key Specs
Quick Highlights
  • Perspective: First-Person
  • Multiplayer: Single-player Only
  • Setting: Port Desire (Cyber-noire Metropolis)
  • Platforms: PC, PlayStation 5, Xbox Series X|S
  • Initial Announcement: 2025-12-11
  • Unique Feature: Systemic reactivity where NPCs remember your actions and the world changes based on mission completion style.
  • Multiplayer: 1-4 Player Online Co-Op
  • Combat Mechanics: Elemental Spell Combos
  • Progression: Roguelite Meta-Progression
sports_esports Gameplay & Mechanics
Companions/Followers
  • Helpful NPCs: Characters like arms dealers and street vendors who react differently based on Harker's notoriety and past actions.
    Human
  • Electric Wisp: Aggressively tracks and zaps enemies, providing autonomous crowd control.
    Elemental Summon
Key Collectibles
  • Military Upgrades: Locked Armories / Secure Zones
  • Souls: Dropped by elite monsters and bosses, used for permanent upgrades.
  • Weapon Fragments: Scattered throughout the map or dropped by enemies to unlock new firearms.
Key Themes
  • Cyberpunk
  • Revenge
  • Corporate Greed
  • Urban Decay
  • Human Agency
  • Personal Thriller
  • Noir
  • Transhumanism
  • Guerilla Warfare
  • Wild West
  • Steampunk
  • Magic
  • Co-op
  • Spooky
colorize Combat & Gear
Weapons Overview
  • Custom Hardware: Modular Firearm
    Harker's signature weaponry, upgradeable with military-grade black-ops components.
  • Sci-fi Tools: Gadget/Hacking
    Devices used to short-circuit security systems or manipulate environmental traps.
  • Six-Shooter: Firearm
    The foundational ballistic weapon for all robot cowboys, perfect for picking off enemies between spell cooldowns.
  • Acid Rain: Elemental Spell
    Douses a wide area in highly corrosive acid, priming enemies for explosive fire reactions.
  • Firebeam: Elemental Spell
    A concentrated beam of Pyro magic that melts through heavy armor and detonates Acid-soaked targets.
Armor / Gear Sets
  • Tactical Military Plating: Reflects Harker's veteran background; customizable for either high-impact firefights or low-profile stealth.
  • Bounty Hunter Chassis: Standard robotic frame providing baseline health and movement speed.
  • Saloon Cosmetic Skins: Visual modifications for the robot cowboy without altering combat parameters.
Outfits/Customization
  • Cybergrunge Attire: Grounded, tactical clothing that fits the smog-choked aesthetic of the city's alleys and luxurious interiors.
  • Cowboy Hat: Can be swapped out for various styles back at The Saloon hub.
trending_up Progression & Upgrades
Skills & Progression

Features traditional RPG progression with specialized skill trees. Players invest in Lockpicking and Hacking for environmental manipulation, Weapon Specializations for combat efficiency, and unique sci-fi tools to outsmart enemies. Progression is systems-driven, rewarding both combat prowess and stealth infiltration.

The combat and progression systems in Far Far West are exceptionally deep, revolving heavily around a vast array of elemental spell cards and permanent character upgrades. The game features five core magical disciplines: Pyro, Acid, Elec, Voodoo, and Cactus. Rather than simply spamming attacks, players must strategically combine these elements to trigger devastating reactions—for example, dousing enemies in Acid before igniting them with a Pyro spell to create a massive fire tornado. Beyond the immediate spellcasting, the game employs a rewarding roguelite meta-progression system. After every run, win or lose, players return to The Saloon to spend their hard-earned Gold and Souls. Here, you can permanently upgrade your robot cowboy's health, damage, and spell efficacy. Furthermore, players can manually track specific weapon parts to increase their drop rates during missions, allowing for highly targeted loadout customization and specialized build crafting for higher difficulty tiers.

public World & Exploration
World & Level Design

Prioritizes density over vast acreage. Port Desire features verticality with distinct regions: vertically stacked slums, residential courtyards for firefights, luxurious high-rise interiors with hackable service corridors, and smog-choked alleys housing fringe gangs. The world responds to the player's presence, presence, and tactical choices.

The frontier of Far Far West is divided into several distinct, highly atmospheric biomes that players access via their central hub, a lively establishment simply known as The Saloon. From this safe zone, players can venture out into treacherous environments such as dusty Deserts, eerie Woodlands, haunted Canyons, and the mysterious Area-41. Each region is uniquely designed with Unreal Engine 5.5, showcasing dense geometry and dynamic weather events like violent storms that can completely alter the battlefield. The maps are structured to support the game's chaotic horde-shooter mechanics, offering both wide-open arenas for kiting massive enemy swarms and tight chokepoints where area-of-effect spell combos shine. The world is filled with environmental hazards, reanimated skeletons, and haunted mines, ensuring that every bounty mission stays incredibly tense and highly unpredictable as players navigate the beautifully spooky verticality of the untamed Wild West.

Playable Vehicles
  • Vertical Movement Tools: Traversal
    Military hardware allowing Harker to carve paths above the streetline and through service corridors.
  • Robot Horse: Mount
    Your trusty mechanical steed, used to quickly traverse the wide-open spaces of the spooky frontier.
Notable Fauna/Mounts
  • None
    Focus is on human and mechanical threats in an industrial city.
  • Sand Worm: Worm
    Requested enemy type that burrows beneath the desert.
  • Giant Scorpion: Arachnid
    Desert-dwelling creature and hostile target.
  • Mechanical Horse: Robot Equine
    Trusty mount used for rapid traversal across biomes.
book Story & Characters
Main Characters
  • Grey Harker: Playable Protagonist
    A seasoned ex-military veteran seeking revenge in the city of Port Desire.
  • Robot Cowboy: Protagonist
    An expressive, armless mechanical gunslinger ridding the frontier of supernatural threats.
  • Cryptic Overseer: Antagonist
    A mysterious figure claiming ownership of the land and taunting the bounty hunters.
  • The Saloon Barkeep: Hub Operator
    Provides upgrades and cosmetics in exchange for Gold and Souls.
Example Missions
  • Port Desire Homecoming: Prologue
    Escape Harker's attacked residence and begin the hunt for those who shattered his peace.
  • Bounty Hunt: Primary Objective
    Track down and eliminate a specific, highly dangerous target across procedural biomes.
  • Endless Wave Survival: Horde Mode
    Survive infinite, increasingly difficult waves of enemies to test your loadout and spell synergies.
people Multiplayer
Multiplayer Details

Strictly single-player. The game is designed as an intimate, narrative-driven immersive sim where the world reacts specifically to one player's actions.

Far Far West truly shines in its dynamic, chaotic 1-4 player online cooperative multiplayer mode. While the game can absolutely be tackled solo, the difficulty scaling and elemental combo system heavily reward team synergy and communication. Players must coordinate their loadouts to ensure they have complimentary spell cards; for instance, one player can focus entirely on Voodoo support to keep the posse healed, while another coats the battlefield in Acid for a third player to detonate with a Pyro blast. The horde-shooter mechanics demand constant movement and situational awareness, as enemies will ruthlessly track stationary targets, especially on higher difficulties like Nightmare. The mantra of the game is simple: get in, get paid, and get out mostly alive. Sharing the spoils of a successful bounty hunt and showing off customized robot cowboys in The Saloon makes the multiplayer loop incredibly addictive.

extension Editions & DLC
Available Editions

Announced as a premium standalone experience (not a live service). Specific Digital Deluxe or Collector's editions are TBA for the late 2026/early 2027 window.

Far Far West officially launched into Steam Early Access on April 28, 2026, to immediate commercial and critical acclaim, selling over 500,000 copies in its first eleven days. Published by Fireshine Games and developed by the eight-person team at Evil Raptor, the game is currently available exclusively on PC via Steam. The standard Early Access edition is priced at $19.99, providing full access to the 1-4 player co-op campaign, all current biomes, and the complete elemental spellcasting system. There are currently no Deluxe or Collector's editions, as the team is focused entirely on refining the core gameplay loop and incorporating community feedback. The developers have promised substantial content updates throughout the Early Access period, and players who purchase the game now secure their access to all future foundational updates, including new spells, biomes, and difficulty modes, before the game transitions to its eventual 1.0 full release.

Post-Launch Content / DLC

Neon Giant intends to launch NO LAW as a complete premium product. Post-launch support will focus on technical optimization and potentially story-driven expansions that explore more of Port Desire's underworld.

Despite having just entered Early Access in late April 2026, Far Far West is already receiving substantial post-launch support and robust content updates. The developers rapidly deployed patch v1.1.0, codenamed the 'Clockwork Cleanup', which introduced a highly requested Endless Mode and several new, punishing difficulty levels for veteran gunslingers. Looking toward the future, the community is actively requesting additional spell classes—such as Wind and Stealth/Utility elements—as well as new enemy variants like giant sand worms and evil rogue robots. Evil Raptor has embraced this feedback, promising a steady stream of free updates that will continuously expand the magical arsenal, introduce new bounty targets, and refine the roguelite meta-progression. The studio is dedicated to treating the Early Access phase as a highly collaborative journey with their player base.

help_outline FAQ
Frequently Asked Questions
  • Q: Is NO LAW related to The Ascent?
    A: It is developed by the same studio (Neon Giant) and shares a cyberpunk theme, but it is a completely new franchise with a shift from isometric to first-person perspective.
  • Q: Is there a pacifist route?
    A: No. While deep stealth is supported, the developers have clarified that as a revenge-fueled thriller, Harker will need to eliminate those who wronged him.
  • Q: Does it use generative AI?
    A: No. Neon Giant has explicitly stated that no generative AI was used in the production of the game to ensure the studio's unique personality is felt throughout.
  • Q: When did Far Far West release?
    A: The game was released in Steam Early Access on April 28, 2026.
  • Q: Is Far Far West coming to PS5 or Xbox?
    A: Currently, the game is PC-only in Early Access. Console ports will depend on the game's success during the Early Access period.
  • Q: How does the spell combo system work?
    A: Players combine different elemental magic cards (like Acid and Pyro) to trigger massive, devastating chain reactions on enemies.
  • Q: Does Far Far West have single-player?
    A: Yes, you can play the game solo, but it is primarily designed and balanced as a 1-4 player co-op experience.
  • Q: What engine is Far Far West built on?
    A: The game was developed using Unreal Engine 5.5, taking advantage of its advanced performance and rendering features.
build Technical Details
Graphics & Visual Fidelity
N/A

Built on the cutting-edge Unreal Engine 5.5, Far Far West is an absolute visual treat that masterfully balances high-fidelity rendering with a stylized, cartoonish art direction. Evil Raptor has carried over the beloved spooky aesthetic from their previous game, Pumpkin Jack, injecting the Wild West with eerie, supernatural flair. The game features incredibly expressive robot cowboys who, despite notably lacking arms, convey immense personality through superb, snappy animations. The environments are highly detailed, featuring dynamic lighting, dense foliage in the Woodlands, and terrifyingly atmospheric fog in the haunted Canyons. The particle effects during combat are particularly stunning; executing a massive elemental combo fills the screen with vibrant, explosive colors that illuminate the dark frontier. It’s a visually distinct, hauntingly beautiful world that runs impressively well considering the massive hordes of enemies on screen.

Audio & Soundtrack
N/A

The audio design of Far Far West perfectly complements its spooky, supernatural Wild West aesthetic. The soundtrack is a brilliant fusion of twangy, classic Ennio Morricone-style spaghetti western guitars layered with eerie, atmospheric synths and rhythmic, mechanical beats that reflect the robot cowboy protagonists. During intense combat sequences against massive hordes of enemies, the music dynamically swells, pumping up the adrenaline as spells fly across the screen. The sound effects are equally critical to the gameplay experience; each elemental spell has a distinct, punchy audio cue, making it easy to identify when a teammate has successfully cast a Voodoo healing candle or detonated an Acid-Fire combo amidst the visual chaos. Furthermore, environmental audio, like the howling winds of a violent desert storm or the unsettling groans echoing through haunted mines, ensures the world always feels dangerous.

User Interface (UI/UX)
N/A

The user interface in Far Far West is designed to keep the chaotic on-screen action legible while providing crucial tactical information. The HUD features a clean, stylized aesthetic that highlights your equipped weapon and active spell cards, complete with clear cooldown timers to help you perfectly orchestrate your elemental combos. In the central hub of The Saloon, the UI transitions into a comprehensive management system where players can spend their Gold and Souls on complex skill trees and permanent upgrades. A standout feature of the interface is the weapon part tracking system; players can manually select specific weapon fragments from a menu, which actively increases their drop rate during subsequent runs. This thoughtful UI design respects the player's time, turning the traditional roguelite grind into a focused, highly satisfying progression loop that clearly communicates goals and rewards.

Accessibility Options
N/A

Far Far West incorporates several thoughtful accessibility features to ensure players of varying skill levels can enjoy the chaotic frontier. The game offers modular difficulty settings, allowing players who find the default roguelite experience too punishing to dial down the challenge, comfortably farm upgrades in The Saloon, and eventually tackle harder content at their own pace. The targeted loot system, where players can manually track specific weapon parts, greatly reduces the frustration of RNG mechanics, respecting the player's time investment. Visually, the game utilizes highly distinct color coding for its five elemental spell types (Acid, Pyro, Elec, Voodoo, Cactus), ensuring that even in the midst of visually overwhelming horde combat, players can clearly read the battlefield and identify combo opportunities. Additionally, simple input commands, like using the spacebar to effortlessly drag and drop items, streamline the gameplay experience.

Gameplay Video
launchWatch launchWatch
Walkthrough/Guide
launchView launchView
settings_applications System Requirements
1080p (Full HD) - Target: 1080p ~60 FPS (High Preset) (High Preset, DLSS/FSR Quality)
CPU: Required for handling complex reactive world physics and AI density.
CPU (Laptop): Performance-tier mobile CPUs.
GPU: Baseline for ray-traced cyberpunk visuals.
GPU (Laptop): High-performance current-gen mobile GPU.
RAM: Minimum standard for modern UE5 RPGs.
Storage: SSD is mandatory.
memoryCPU: Intel Core i7-12700K or AMD Ryzen 7 5800X
developer_boardGPU: NVIDIA GeForce RTX 3070 or RTX 4060 Ti
laptop_macCPU (L): Intel Core i7-12800H / AMD Ryzen 7 6800H or better
laptop_windowsGPU (L): NVIDIA GeForce RTX 4070 Laptop (High TGP).
layersRAM: 16 GB
saveStorage (Tier): TBD SSD
1080p (Full HD) - Recommended (High Settings, 60 FPS)
CPU: Higher single-core speed provides better frame pacing during explosive spell combos.
CPU (Laptop): Solid 8-core mobile CPU for stable horde tracking.
GPU: Provides excellent rasterization for 1080p 60fps with high particle fidelity.
GPU (Laptop): Comfortably handles 1080p high with upscaling.
RAM: Ideal for smooth background streaming and chaotic multiplayer sessions.
Storage: Fast loading times back to The Saloon after a wipe.
memoryCPU: Intel Core i7-9700K or AMD Ryzen 5 3600
developer_boardGPU: NVIDIA GeForce RTX 3060 or AMD Radeon RX 6600 XT
laptop_macCPU (L): Intel Core i7-11800H
laptop_windowsGPU (L): NVIDIA RTX 4050 Mobile (85W+)
layersRAM: 16 GB
saveStorage (Tier): 30 GB NVMe SSD
1080p (Full HD) - Minimum (Low Settings, 30 FPS)
CPU: Requires 6 cores to handle basic enemy horde AI and spell logic.
CPU (Laptop): Entry-level mobile processors can handle the game at 30 FPS with lowered particle effects.
GPU: Minimum 6GB VRAM needed to prevent texture streaming hitches.
GPU (Laptop): Requires DLSS Performance to maintain smooth framerates during heavy combat.
RAM: Absolute minimum to run the OS and game; expect some stuttering in deep Endless mode.
Storage: HDD not recommended due to slow loading between runs.
memoryCPU: Intel Core i5-8400 or AMD Ryzen 5 2600
developer_boardGPU: NVIDIA GeForce GTX 1060 or AMD Radeon RX 580
laptop_macCPU (L): Intel Core i5-10300H
laptop_windowsGPU (L): NVIDIA RTX 3050 Mobile (60W+)
layersRAM: 8 GB
saveStorage (Tier): 30 GB SSD
1440p (QHD/2K) - Recommended (High Settings, 60 FPS)
CPU: Modern architecture reduces CPU bottlenecks.
CPU (Laptop): Provides excellent multi-core performance for 1440p.
GPU: Needed to push 1440p resolution alongside intense UE5.5 effects.
GPU (Laptop): Can sustain 1440p using upscaling technologies.
RAM: Standard requirement for modern gaming.
Storage: Crucial for asset streaming at higher resolutions.
memoryCPU: Intel Core i5-12400F or AMD Ryzen 5 5600X
developer_boardGPU: NVIDIA GeForce RTX 4070 or AMD Radeon RX 7700 XT
laptop_macCPU (L): AMD Ryzen 7 6800H
laptop_windowsGPU (L): NVIDIA RTX 4070 Mobile (115W+)
layersRAM: 16 GB
saveStorage (Tier): 30 GB NVMe SSD
2160p (UHD/4K) - Ultra (Epic Settings, 60 FPS)
CPU: Top-tier CPUs needed to eliminate any stuttering in Endless Mode.
CPU (Laptop): Desktop-class mobile replacement processor.
GPU: Mandatory for 4K rendering with all spell effects maxed out.
GPU (Laptop): The highest tier mobile GPU is required to sustain 4K Epic settings.
RAM: Ensures no memory swapping occurs during massive particle explosions.
Storage: Maximum bandwidth for instant texture loads.
memoryCPU: Intel Core i7-13700K or AMD Ryzen 7 7800X3D
developer_boardGPU: NVIDIA GeForce RTX 4080 or AMD Radeon RX 7900 XTX
laptop_macCPU (L): Intel Core i9-13900HX
laptop_windowsGPU (L): NVIDIA RTX 4090 Mobile (175W)
layersRAM: 32 GB
saveStorage (Tier): 30 GB Gen 4 NVMe SSD
save Overall Storage
Spec: TBD (SSD Mandatory)
Note: SSD is required to handle high-fidelity asset streaming in dense vertical environments.
Type: SSD
Spec: 30 GB Available Space
Note: An NVMe SSD is strongly recommended to quickly load into the various biomes from The Saloon hub.
Type: Unknown
desktop_windows Operating System
Spec: Windows 10 / 11 (64-bit)
Explanation: Standard 64-bit OS required for modern direct memory access.
Spec: Windows 10/11 64-bit
Explanation: Required for modern DirectX 12 API support and Unreal Engine 5.5 memory management.
gamepad DirectX Version
Spec: Version 12
Explanation: DX12 is required for Ray Tracing and UE5 feature sets.
Spec: DirectX 12
Explanation: Essential for rendering complex spell combinations and utilizing advanced upscaling technologies.
info_outline Other Game Notes
  • Official preliminary system requirements for the PC version. The game utilizes Unreal Engine 5's Nanite and Lumen technologies, requiring a 64-bit processor and OS. SSD is mandatory for high-density asset streaming.
  • Laptop Performance Note: Laptop performance will be heavily dependent on GPU TGP and cooling due to the extreme environmental density and lighting effects. **High-end mobile GPUs (NVIDIA RTX 4070 Mobile and above) are recommended for 1440p high-fidelity experiences.**
  • Laptop Consideration: G P U T G P: Maximum TGP is essential to handle the ray-traced reflections in smog-filled cybergrunge environments.
  • Laptop Consideration: Cooling Thermals: Handcrafted dense urban spaces generate significant heat during long play sessions; premium cooling is required.
  • Laptop Consideration: C P U Power Limits: A strong multi-core mobile CPU is critical for managing the game's complex AI-reactive systems and NPC density.
  • Laptop Consideration: M U X Switch Optimus: Recommended for minimizing latency in 'tight gunplay' sequences.
  • Optimization Detail: Upscaling Tech: Supports NVIDIA DLSS 3.5 (with Frame Generation) and AMD FSR. Essential for maintaining high frame rates in 4K Ultra HD.
  • Optimization Detail: Key Settings Impact: Ray Tracing Quality, Global Illumination (Lumen), and AI Density are the primary performance drivers.
  • Game Name: NO LAW
  • Far Far West utilizes Unreal Engine 5.5, demanding solid hardware to render dense enemy hordes and chaotic elemental spell interactions seamlessly.
  • Laptop Performance Note: Laptops running Unreal Engine 5.5 games need to manage heavy CPU loads during endless wave survival modes. Play while plugged in to ensure maximum wattage.
  • Laptop Consideration: G P U T G P: A GPU with at least 85W TGP is highly recommended to maintain stable frame rates when casting massive Area-of-Effect elemental spells.
  • Laptop Consideration: Cooling Thermals: Elevated thermal output is expected during intense co-op sessions; use a cooling pad to prevent the CPU from thermal throttling.
  • Laptop Consideration: C P U Power Limits: Set your system profile to 'Performance' to prevent CPU bottlenecking, as enemy pathfinding in 4-player co-op is demanding.
  • Laptop Consideration: M U X Switch Optimus: A MUX switch is crucial to route frames directly to the display, reducing latency for precise gunslinging.
  • Optimization Detail: Upscaling Tech: Supports DLSS, FSR, and XeSS upscaling.
  • Optimization Detail: Key Settings Impact: Lowering Volumetric Effects and Particle Quality significantly boosts FPS when multiple elemental combos (like Acid + Fire) are detonated simultaneously.
  • Game Name: Far Far West
build Optimization Details
  • Upscaling Tech: Supports NVIDIA DLSS 3.5 (with Frame Generation) and AMD FSR. Essential for maintaining high frame rates in 4K Ultra HD.
  • Key Settings Impact: Ray Tracing Quality, Global Illumination (Lumen), and AI Density are the primary performance drivers.
  • Upscaling Tech: Supports DLSS, FSR, and XeSS upscaling.
  • Key Settings Impact: Lowering Volumetric Effects and Particle Quality significantly boosts FPS when multiple elemental combos (like Acid + Fire) are detonated simultaneously.
laptop Laptop Considerations
  • G P U T G P: Maximum TGP is essential to handle the ray-traced reflections in smog-filled cybergrunge environments.
  • Cooling Thermals: Handcrafted dense urban spaces generate significant heat during long play sessions; premium cooling is required.
  • C P U Power Limits: A strong multi-core mobile CPU is critical for managing the game's complex AI-reactive systems and NPC density.
  • M U X Switch Optimus: Recommended for minimizing latency in 'tight gunplay' sequences.
  • G P U T G P: A GPU with at least 85W TGP is highly recommended to maintain stable frame rates when casting massive Area-of-Effect elemental spells.
  • Cooling Thermals: Elevated thermal output is expected during intense co-op sessions; use a cooling pad to prevent the CPU from thermal throttling.
  • C P U Power Limits: Set your system profile to 'Performance' to prevent CPU bottlenecking, as enemy pathfinding in 4-player co-op is demanding.
  • M U X Switch Optimus: A MUX switch is crucial to route frames directly to the display, reducing latency for precise gunslinging.

info_outline Feature details based on available data. System requirements and performance estimates may vary.

laptop_chromebook Laptop Recommendations

Common Recommendations (Handles All Compared Games)

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Laptop (High TGP).
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Laptop (High TGP).
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Laptop (High TGP).
ASUS TUF Gaming F15 with RTX 2050 and Intel i5
ASUS TUF Gaming F15 with RTX 2050 and Intel i5
  • memory Intel Core i5-11400H
  • developer_board NVIDIA GeForce RTX 2050
  • layers 8GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA RTX 3050 Mobile (60W+)
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA RTX 3050 Mobile (60W+)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA RTX 3050 Mobile (60W+)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4050 Mobile (85W+)
check_circle_outline Recommended based on listed requirements for QHD (1440p).
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4070 Mobile (115W+)
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4070 Mobile (115W+)
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA RTX 4070 Mobile (115W+)
check_circle_outline Recommended based on listed requirements for UHD (4K).
Lenovo Legion Pro 7 16IRX9H with RTX 4090
Lenovo Legion Pro 7 16IRX9H with RTX 4090
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4090
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4090 Mobile (175W)
LG Gram Pro 17 with RTX 5050
LG Gram Pro 17 with RTX 5050
  • memory Intel Core Ultra 9 285H (Series 2) , 14 cores (6 Performance cores + 8 Efficient cores), 20 threads
  • developer_board NVIDIA GeForce RTX 5050 Laptop GPU
  • layers 32GB (2x16GB) DDR5 8400MHz SO-DIMM
  • track_changes Target GPU: NVIDIA RTX 4090 Mobile (175W)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
  • memory Intel Core Ultra 9 285H
  • developer_board NVIDIA GeForce RTX 5070
  • layers 32GB (2x16GB) DDR5 4800MHz SO-DIMM
  • track_changes Target GPU: NVIDIA RTX 4090 Mobile (175W)

For NO LAW Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 or RTX 4060 Ti
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 or RTX 4060 Ti
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 or RTX 4060 Ti
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 or RTX 4060 Ti
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 or RTX 4060 Ti
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 or RTX 4060 Ti
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 or RTX 4060 Ti
ASUS TUF Gaming  A16 with RTX 4050
ASUS TUF Gaming A16 with RTX 4050
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 or RTX 4060 Ti
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 or RTX 4060 Ti
ASUS TUF A18 (RTX 5070 & Ryzen 7 260)
ASUS TUF A18 (RTX 5070 & Ryzen 7 260)
  • memory AMD Ryzen 7 6800HS
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 16GB (2x8GB) DDR4 4800MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 or RTX 4060 Ti

For Far Far West Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
ASUS TUF Gaming F15 with RTX 2050 and Intel i5
ASUS TUF Gaming F15 with RTX 2050 and Intel i5
  • memory Intel Core i5-11400H
  • developer_board NVIDIA GeForce RTX 2050
  • layers 8GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 or AMD Radeon RX 580
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 or AMD Radeon RX 580
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 or AMD Radeon RX 580
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 or AMD Radeon RX 580
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 or AMD Radeon RX 580
HP Victus 15 with RTX 3050 and i5 12th Gen
HP Victus 15 with RTX 3050 and i5 12th Gen
  • memory Intel Core i5-12450H
  • developer_board NVIDIA GeForce RTX 3050
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 or AMD Radeon RX 580
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
  • memory Intel Core i5-12500H
  • developer_board NVIDIA GeForce RTX 3050 Ti
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 or AMD Radeon RX 580
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 or AMD Radeon RX 580
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 or AMD Radeon RX 580
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 or AMD Radeon RX 580
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 or AMD Radeon RX 6600 XT
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 or AMD Radeon RX 6600 XT
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 or AMD Radeon RX 6600 XT
check_circle_outline Recommended based on listed requirements for QHD (1440p).
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 or AMD Radeon RX 7700 XT
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 or AMD Radeon RX 7700 XT
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 or AMD Radeon RX 7700 XT
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 or AMD Radeon RX 7700 XT
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 or AMD Radeon RX 7700 XT
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 or AMD Radeon RX 7700 XT
ASUS TUF Gaming  A16 with RTX 4050
ASUS TUF Gaming A16 with RTX 4050
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 or AMD Radeon RX 7700 XT
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 or AMD Radeon RX 7700 XT
ASUS TUF A18 (RTX 5070 & Ryzen 7 260)
ASUS TUF A18 (RTX 5070 & Ryzen 7 260)
  • memory AMD Ryzen 7 6800HS
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 16GB (2x8GB) DDR4 4800MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 or AMD Radeon RX 7700 XT
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 or AMD Radeon RX 7700 XT
check_circle_outline Recommended based on listed requirements for UHD (4K).
LG Gram Pro 17 with RTX 5050
LG Gram Pro 17 with RTX 5050
  • memory Intel Core Ultra 9 285H (Series 2) , 14 cores (6 Performance cores + 8 Efficient cores), 20 threads
  • developer_board NVIDIA GeForce RTX 5050 Laptop GPU
  • layers 32GB (2x16GB) DDR5 8400MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 or AMD Radeon RX 7900 XTX
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
  • memory Intel Core Ultra 9 285H
  • developer_board NVIDIA GeForce RTX 5070
  • layers 32GB (2x16GB) DDR5 4800MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 or AMD Radeon RX 7900 XTX
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-5600MHz (commonly listed as 4800MHz by some retailers, but 5600MHz is common for 14th Gen HX with DDR5)
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 or AMD Radeon RX 7900 XTX
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
  • memory Intel Core Ultra 9 Processor 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-6400MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 or AMD Radeon RX 7900 XTX
GIGABYTE AORUS Master 16 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Master 16 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 or AMD Radeon RX 7900 XTX
MSI Vector 16 HX with RTX 5070 Ti
MSI Vector 16 HX with RTX 5070 Ti
  • memory Intel Ultra 7 255HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB DDR5 5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 or AMD Radeon RX 7900 XTX
GIGABYTE A16 Pro (RTX 5070 Ti & Intel Core Ultra 7)
GIGABYTE A16 Pro (RTX 5070 Ti & Intel Core Ultra 7)
  • memory Intel Core Ultra 7 240H
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32GB LPDDR5X 5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 or AMD Radeon RX 7900 XTX
XMG Fusion 16 (RTX 5070 & Ultra 9)
XMG Fusion 16 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 275HX
  • developer_board GeForce RTX 5070 Laptop Laptop GPU
  • layers 64GB DDR5-6400MHz (Single-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 or AMD Radeon RX 7900 XTX
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 or AMD Radeon RX 7900 XTX
Acer Predator Helios Neo 16S (RTX 5070 Ti & Intel Ultra 9 275HX)
Acer Predator Helios Neo 16S (RTX 5070 Ti & Intel Ultra 9 275HX)
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32 GB DDR5 6400MHz (2x16GB)
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 or AMD Radeon RX 7900 XTX

info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.

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